Case study

Wittario

Redesigning a game creation platform to make getting started feel simpler, clearer, and more intuitive.

UX Design Internship Platform Redesign
Preview of the Wittario redesign

Role

UX Design Intern

Context

Internship project for Wittario

Focus

Onboarding, task creation, library, and report flow

Starting point

The platform had useful features, but getting started felt heavier than it should.

Wittario already offered a lot of value, but the first steps into the platform were not as intuitive as they could be. Users had to work too hard to understand where to begin, how to create tasks, and how to move confidently through the game creation process.

Through interviews, usability feedback and platform analysis, it became clear that users struggled most with understanding where to begin and how to move through the creation flow.

Homepage redesign for Wittario

The insight

We had enough features. Just not enough clarity on how to use them.

The platform did not mainly struggle because it was missing tools. The bigger challenge was helping users understand what to do next. That became the core of the redesign: reducing friction by making the experience feel more guided.

What I focused on

A clearer starting point

Make the homepage feel more welcoming and easier to act from immediately.

Lighter creation flow

Simplify task creation so users can focus on building and creating their games, not getting stuck figuring out how everything works.

Better structure and feedback

Improve navigation and the value users get at the end of the game creation.

A clearer way in

Making the homepage guide users toward action.

I wanted the first screen to feel more supportive. A larger start button, clearer hierarchy, and helpful getting-started content made the platform feel less overwhelming and easier to approach.

Wittario homepage redesign details

Making creation easier

Redesigning task creation to feel lighter and easier to scan.

Task creation was one of the most important workflows in the platform, so I focused on simplifying the layout and reducing the feeling of complexity.
Users often hesitated during task creation, which indicated that the structure felt unclear. It also felt like a major information overload.

The new structure aimed to help users move through the process with less effort.

Redesigned task creation flow

Improving navigation and reuse

Making the library easier to browse, filter, and understand.

The library needed stronger organization so users could find relevant content faster. Clearer filters, categories, and structure helped make the library easier to navigate, and to find content that's relevant for the user.

Improved library design with filters and categories

Making outcomes more useful

Turning the end report into something more immediately valuable.

The report page should not feel like an afterthought. I redesigned it to present results in a clearer way, with elements like leaderboards and better structure to make the outcome more useful for game masters and players alike.

Wittario report overview Wittario report leaderboard and details

What changed

From something users had to figure out, to something that guided them forward.

Before

Before redesign interface

After

After redesign interface

Reflection

This project reminded me that good UX is often about helping people know what to do next.

What mattered most in this redesign was not removing complexity entirely, but shaping the experience in a way that felt clearer and more supportive. It reinforced how much structure, hierarchy, and guidance influence whether a product feels intuitive. I wanted the user to not have to think about how to proceed, but to just do it.